Rage Apocalypse Deck

Aggravated Assault

CHARACTERS

SEPT DECK

  • Backwoods Kinfolk Hideaway X2
  • Black spiral Dancer X3
  • Caern of the Western Eye X2
  • Calling a Champion X2
  • Chant of Morpheus X2
  • Crusade X2
  • Gibbious Moon X2
  • Heart of Fury X2
  • Iglanotti the Wise
  • Kinfolk Folk Singer
  • Kinfolk Packleader X3
  • Kinfolk Small Town Cop X2
  • Kinfolk TV Reporter
  • Klaive X3
  • Legendary Leadership X2
  • Luna's Armor X3
  • Mother's Touch X2
  • Samuel Haight
  • Spirit of the Fray X3
  • Unicorn
  • Vagabond Skindancer X3
  • Wolf Kinfolk

COMBAT DECK

  • Attacking the Wyrm X2
  • Beat Unmerciful X2
  • Curb Stomp X2
  • Disembowelment X2
  • Evasion x2
  • Fox Frenzy
  • Hunting Party X2
  • Instinctive Attack X2
  • Lucky Blow X2
  • Organ Puncture X2
  • Riposte X2
  • Septum Crushed X2
  • Surprise Ally
  • Taking the Death Blow

 

Playing the deck:

Who knew the Children of Gaia could be such badasses?

Runs-to-Sunset lets you start with Wolf-Kinfolk in play. True Silverheels may start with a Klaive in play.

Your deck is designed to do two things. One, dish out lots of aggravated damage. Most players should be leery of attacking you. Don't attack them, go after the Enemies if at all possible.

If you did not draw a Klaive round one, trade True's Klaive to Harmon Truefriend and use him as Alpha. He can use all your combat cards right off the bat and make them aggravated too. This gives you time to build the weenie swarm, and you can knock out some annoying characters before they become a problem.

The other thing your deck does is play Moots. Caern of the Western Eye lets your Kinfolk vote in moots, which means in many games, you may actually have enough votes to defeat TWO other players in a Moot.

You have two main moots for you to call. Calling a Champion is an Ahroun only moot. You will probably have more Ahrouns than any other pack, so can use it to select an Alpha for a different pack. Pick a weak one to slow them down.

Call the Crusade versus Garou. This will boost up your Garou's rage and force bigger, meaner, Alpha's into conflict with dangerous Enemies, especially Sam Haight. Don't forget they can use Gifts! Playing a Gift so they carve up another Alpha may be an even better strategy than stomping them yourself.

Kinfolk Small Town Cop will also let you, temporarily, knock out a pack's heavy hitter, so long as it's in Homid form. Use him early, and often. Remember he has to be used before Alphas are chosen. Remind people he's out there so you don't have people jumping ahead.

Keep an eye on what you have in your combat hand and be picky about who plays what. Some cards are best delivered by the Klaive wielders because you want them to stick around for awhile. Curb Stomp prevents people from voting in Moots, Organ Puncture prevents them for initiating combat, and Disembowlment dinks them a Rage. Even if you don't have enough in your hand to kill another pack's Alpha, consider attacking anyway just to deliver one of those cards as an aggravated wound.