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Children of Gaia - Helsinki Summer Solstice 2005 tournament winner
SEPT DECK (40 cards)
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COMBAT DECK (20 cards)Full Moon
New Moon
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Playing the deck:
Sharp Ears is your primary Alpha. Simon backs her up with his combat event, and acts as your Alpha should something go wrong. The cubs? Sacrifice them if necessary. Sharp Ears is all you need. Did I mention it, she's your primary Alpha. Whatever you do, keep her alive.
Looks odd? It is. I'm missing a few cards for a deck like this, so I had
to improvise. Basically, all you need are umbral wyrm enemies and Halos of
the Sun. The rest are there to distract the opponents. Grandmother's Touch
heals Sharp Ears. Mold the Spirit backs up for miss Rand who usually died
on Chill of the Early Frost. Also, I made it a 40 card deck as the Sept
Draw should be 6 most of the time.
Nothing fancy in here. Just be sure to get Halo for Sharp Ears asap, and
keep it that way with Lobotomies and Influences.
Suggestions (ie. how I wanted to build it): Remove Gaia's Works, Gaian
Blood and Questing Stones. Remove maybe even Mold the Spirits and
Vultures, and change them to four Doves. The Vultures are too dependant on
Tally. This will leave you a 30 card deck. You might want to change one
Grandmother's Touch to Unicorn, to save cards for shifting into Crinos
form. Also, I really need a third Halo.
With Sharp Ears' Insight you should be able to pick the cards you need for
the upcoming fight. That's why there is something for everything in the
combat deck. Mostly it's just a heavy hitter deck, of course. Hit, defend
if necessary, and hit again. Two rends in the same combat was my
favourite.
One could also remove some of the more expensive defense cards as you
hardly ever need to defend anything serious. Remember, you're fighting
easy wyrm enemies anyway. Don't remove Adapt, though. It's a handy attack
card - especially with Spirit of the Vulture.