External resources
SEPT DECK
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COMBAT DECK
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Playing the deck:
This is a relatively slow playing deck, and delay is the name of the game. The longer the game drags out, the more likely you are to win. There's two major ways to drag out the game, Moots and playing for Prey.
Whenever anybody goes to attack Prey in the Hunting Grounds, you want to play for it. Your deck is chock full of defensive cards and an Umbral Escape. Opponents will have a hard time killing things you're defending, thus leaving them high and dry victory points wise.
Moots are your other stalling tactic. In a large multiplayer game, you may not initially be able to get your Moots passed. If facing a Wyrm deck, you have the same problem. If you don't think you can pass it, mulch it with Lodge of the Silver Record for an easy point. Ideally though, you want to get your Moots passed and play Legendary Leadership.
Raven, Carlos, and the Bane Arrow are your main method for getting Victory Points. Combine Raven and Sneak Attack and you can strike and kill your Enemies in one round. Bane Arrow lets you do the same on Alpha actions. Carlos' undodgeable attacks also make it hard for Enemies to last past the first round. Strike with Head or Gut for the one round kill if at all possible. The one round kill is why you have such small Enemies
Don't have cards from Amazon or Legacy? Here's acceptable substitutes:
Balance of Gaia-> The Stolen Wolf (unlimited) or Ritual Challenge (unlimited)
Mists of Vengeance ->Gathering for the departed (unlimited)
Pentex Patrol ->Jannok (Umbra)
Pentex Strip Miners ->Engling (Umbra)